Preparing Your 3D models

Install Maya2gltf plugin

  1. Run the plugin by typing “maya2glTF_UI” in the MEL command line

Maya2glTF.png

2. Replace all materials with plugin shader GLSL materials.

ReplaceMaterialsWithGLSLMats.png
  1. Adjust PBR material settings - assign jpeg textures.

  1. For transparency, change material from solid to transparent in the dropdown at the top.

TransparencySettings.png
  1. To change environment/reflection maps, you need to install nvidia texture tools exporter (standalone / Photoshop plugin), and export .dds files of the HDRI / cubemaps you want to use

ReflectionMaps.png
  1. Select the geo objects that you want to export

  2. Set export path (and optional copyright field & animation clips)

  3. Click export

SelectGeoAndExport.png
ViewglTF.png
  1. Pack files into a GLB with https://glb-packer.glitch.me/

PackGltf.png
Previous
Previous

Submitting Your 3D models

Next
Next

Player integration